Korfel Horineth, Male Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his golden hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Ruler in town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 13 years.
Motivation: He'd like to take his coworkers down a peg; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Antagonistic, Mundane, Greedy. Bonds: Poor, Job, Nature. Occupation: Ruler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp. 1 Masterwork Common Melee.
Orryn Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has dyed his greying white hair a little too much giving a sharp white color. He has several tiny jet earrings on each ear.
Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal dancing training, and achieved minor success. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy.
Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Rich, Nature. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Banded mail.
Sannl Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'10" has a big stupid grin on her face most of the time. She wears a simple burlap shirt and baggy pants. She conceals her sickle with her veritable burlap sack of a shirt. Her white hair is well kept. Her face is scarred and worn.
Personality: She loves telling others what to do and how they should feel about things. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Sannl was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her family was turned out during the war. She and her family wandered north to less war torn lands. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern.
Ideals: Opinionated. Flaws: Ugly, PTSD. Bonds: Job, Poor. Occupation: Beggar
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 pp. 3 Holy water.
Morana Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a cross on it. Her auburn hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was raised in a white middle class family as the only child. Through the years after Morana was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Morana's father didn't care for her much, and the feeling was mutual. She left for the east, certain she would find work there.
Motivation: Further expansion of business; and to find somewhere to settle down
Flaws: Shy, Antagonistic, Mundane. Bonds: Immigrant, Job. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1200 sp. 3 Smokesticks.
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