Modean Grief, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is wearing the road beaten gear of a warrior. He wears a wide-brimmed hat to cover his moderate length white hair. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Stylist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to loving parents in a slum to the north. He helped his father out around the business and became quite the natural. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Fighting, Entrepeneur. Flaws: Addict. Bonds: Job, Poor, Adventurer. Occupation: Stylist
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 4000 cp.
Roge Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'2" and wears a faded coat and loose pants complete with Stetson hat. His right hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His face is scarred and worn.
Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his mother.
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Crown-heir, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Rich. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 9 (-1) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 220 gp. Eye agate (15 gp).
Spring Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear pastel pants and tee shirts. Her fur, while still mostly black, has prominent grey streaks. Her eyes are yellow and beady.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is lazy, self-centered, vain, and jealous.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her arcane abilities were realized during a raid on her village. She now owns her own business.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Job, Religious. Occupation: Shoemaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 6 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
Sannl Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'3" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her white hair is still thick. She wears a mask on her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. Days after completing her studies, news broke out that her hometown was attacked by orcs. Sannl was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: Wants to have a good time and be beloved; and she'd like to take her coworkers down a peg
Ideals: Gifted, Optimist. Bonds: Job, Rich, Enemies. Occupation: Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 350 gp.
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