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NPC Generator

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Advanced [show]


Fibblestib Murnig, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears blue leather gloves, a blue jacket, and tight pants. He has a auburn handlebar mustache and slicked back auburn hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Fibblestib was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. A few years later when the east was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Flaws: Antagonistic. Bonds: Immigrant, Job, Poor, Adventurer. Occupation: Beggar

Voice: Loud with bravado

Attributes [hide]

Fibblestib Murnig, Male Gnome Druid 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)10 (+0) 9 (-1)7 (-2)
Skills Nature +2, Performance +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Bertram Hampton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. With bright brown hair and a scraggly beard. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions; and to reunite with his old friends

Flaws: Selfish. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Bertram Hampton, Male Human Expert 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)8 (-1) 6 (-2)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Adelaide Chatham, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a brown vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her hair is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. The war was a terrible time for her, and Adelaide does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born a particularly ugly child, much to the horror of her parents. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Since then, she has sought to make the best of life.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Military, Criminal record. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Adelaide Chatham, Female Human Warlock 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 5000 cp.


Social Check DCs


Aramil Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a faded coat and loose pants complete with wide-brimmed hat. His white hair is knotted and matted. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful wizard made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Mentor, Rich. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Aramil Floshem, Male Elf Cleric 2
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)11 (+0) 14 (+2)7 (-2)
Skills Insight +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 280 gp.


Social Check DCs

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