Geva Carlyle, Female Human [Permalink]
Personal [hide]
Description: This woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is muscular with a powerful set of arms. She has wavy black hair. Her eyes are hazel and she is always smoking a pipe.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a small toy that she constantly fidgets with.
History: She is the product a well kept family trust fund and as such has never really known need. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. After a long history of fighting, Geva and her spouse have recently divorced.
Motivation: Her spouse's relatives view her with great suspicion; and money/treasure
Ideals: Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Rich, Family. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. 4 Smokesticks.
Golm Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'8". He is renowned for his bright black suits and hats, and his gloved hand is found clutching a bastard sword. His brown hair is matted, messy, and big. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Golm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Golm. He now spends his time doing works of charity.
Motivation: Gnomish compassion; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Ugly, Sensitive, Fearful, Racist. Bonds: Criminal record. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 10 (+0) | 6 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 700 sp. 1 Masterwork studded leather.
Erky Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a blue and black handkerchief worn on his right side. With bright black hair and a scraggly beard. His brown eyes are slightly larger than normal.
Personality: He acts crazy and hedonistic. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Erky was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Banker like his father before him.
Motivation: He's repulsed by the PC; and retire the richest man in the west
Ideals: Athletic, Entrepeneur. Flaws: Hedonist, Antagonistic. Bonds: Job, Attractive. Occupation: Banker
Voice: Nasally tone
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp.
Sarah Reid, Female Human [Permalink]
Personal [hide]
Description: She wears a grey tunic with red highlights, and long tan pants that bunch up around her shoes. She carries a battered axe and tarnished nunchaku as well. Her long white hair reaches down to her waist. Her violet eyes dart from person to person.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in the east to a Architect, Sarah learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Architect. She got away from her former life and has fallen to alcoholism.
Motivation: To reunite with her old friends; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Criminal record, Job, Adventurer. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 2)
Armor Class 7
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!