Jillian Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a red collared shirt and green skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her chestnut hair is styled in orderly dreadlocks. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born several months after her father was called into army service. Jillian liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Gifted, Fighting. Bonds: Immigrant, Military, Nature. Occupation: Engraver
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Erky Beren, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. He wears his red hair down. He has gleaming, smiling brown eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich, Criminal record. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 40 gp. Citrine (20 gp). 1 Banded mail.
Zedaar Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of sickles, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His crest is short and scarlet. He is baby faced.
Personality: He is extraordinarily eccentric. He has a small toy that he constantly fidgets with.
History: Born in the west his family was never financially stable. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insane, Addict. Bonds: Poor, Job. Occupation: Doctor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Eye agate (13 gp).
Vrondiss Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a green shirt with thin black vertical stripes and grey pants. He wears a colorful flower in his copper crest. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Vrondiss is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Interpreter.
Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and he is unsatisfied with his job
Ideals: Fighting. Bonds: Attractive, Job, Family, Poor. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 40 pp.
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