Wymar Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears grey painted combat armor at almost all times. His wide-brimmed hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Ugly, Insane. Occupation: Performer
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 80 gp.
Alston Offund, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is still thick. His eyes, though not visible through his cowl, are green.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.
History: Born to a pair of adventurers, Alston grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: An old rival family wants him found; and to reunite with his old friends
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Guardian, Adventurer, Family. Occupation: Engraver
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 20 gp.
Hobart Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing colorful clothing, dressed as a Sellsword. He wears a deerstalker hat to hide his balding. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born in the south to a Sellsword, Hobart learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Logical. Flaws: Shy, Fearful. Bonds: Enemies, Job. Occupation: Sellsword
Voice: Mousy voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2000 cp.
Aline Benson, Female Human [Permalink]
Personal [hide]
Description: She wears a grey shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her auburn hair is cut short with large spiked bangs in the front. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Aline grew up listening to her father's many stories. Cursed with a spirit at a very young age, Aline has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Half-Orc compassion; and to reunite with her old friends
Flaws: Lazy, Disease, Racist. Bonds: Attractive, Adventurer. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
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