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NPC Generator

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Advanced [show]


Fargrim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is generally shirtless and showing off his tattooed chest. His hair is short and white. He tend to wears goggles to shield his eyes.

Personality: Fargrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Bounty Hunter business at a young age. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Fargrim's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: Marry his sister to traveling adventurers; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Job, Adventurer. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

Fargrim Ironfist, Male Dwarf Paladin 3
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)9 (-1) 8 (-1)12 (+1)
Skills Perception +1, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Bathin Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears an entirely green suit with grey socks and a vest with buckled shoes, and sports empty pouches on his belt. His purple hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a desert tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Banker job and began his own company from there.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Justice. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Bathin Sympathy, Male Tiefling Expert 1
Medium (5'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 5 (-3)12 (+1) 11 (+0)9 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 6000 cp. 1 Simple lock.


Social Check DCs


Conrad Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long red hair reaches down to his waist. His ears are large.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Athletic. Flaws: Ugly, Depressed. Bonds: Criminal record. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Conrad Brandon, Male Human Fighter 2
Medium (5'3") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)9 (-1) 8 (-1)6 (-2)
Skills Performance +0, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Susannah Gentry, Female Human [Permalink]

Personal [hide]

Description: An older woman who is wearing the road beaten gear of a warrior, she is not a threatening figure. She wears her blonde hair up. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Susannah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Susannah. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable

Ideals: Fighting. Flaws: Sensitive, Shy. Bonds: Attractive, Religious, Criminal record. Occupation: Bounty Hunter

Voice: Booming voice

Attributes [hide]

Susannah Gentry, Female Human Adept 1
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 15 (+2)6 (-2)
Skills Investigation +2, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 gp. 1 Masterwork Light wooden shield.


Social Check DCs

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