Nedda Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman dresses well, wearing white shirts, loose pants, and blazers most of the time and is in decent physical shape. She has a long blonde ponytail with little hanging trinkets. She has brown eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: From birth she was tutored by a cruel and relentless mentor. Nedda abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 6 (-2) | 9 (-1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Tourmaline (80 gp).
Five Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears baggy brown pantaloons and a tan scarf. Her cinnamon fur, when down, is lengthy. Her ears are large.
Personality: Prone to second guessing herself, she comes off as nervous. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Five took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying brother.
Motivation: To find somewhere to settle down.
Ideals: Extrovert, Gifted. Flaws: Ugly, Shy, Mundane. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 20 gp.
Mardnab Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a weathered and beat up set of banded mail beneath an oversized tan coat, and is pretty ugly. Her chestnut hair is greasy and uncared for. She has a tattooed face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mardnab is combative with any and all who dare try her patience in the slightest.
History: She got into the Weaver business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She has worked as a Weaver like her father before her.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Job. Occupation: Weaver
Voice: Whispers
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 4 (-3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 pp.
Morana Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'11" and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. Her left leg appears badly burned and disfigured. Her chestnut hair is cut jaggedly and amateurishly. This blue eyed northerner is not easily forgotten.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She comes from a rich northern family. Morana was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Morana decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To clean up the streets; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insane. Bonds: Rich, Guardian, Criminal record. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Large well-done wool tapestry (100 gp).
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