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NPC Generator

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Advanced [show]


Silgre Wilberforce, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case, and carries shortbows. Her black hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling brown eyes.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: The child of northern immigrants she idolized her father. She dropped out of school before completing her studies. She moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Bonds: Attractive, Adventurer, Immigrant. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Silgre Wilberforce, Female Half-Orc Expert 1
Medium (5'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)11 (+0) 5 (-3)7 (-2)
Skills Arcana +2, Insight -1
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Red spinel (60 gp).


Social Check DCs


Three Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Merchant. He is physically well-built. His broad hat is riddled with cuts and holes. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He left for the north, certain he would find work there.

Motivation: To prove his worth to the world; and tiefling compassion

Ideals: Artistic, Gifted. Flaws: Ugly, Impulsive, Shy. Bonds: Immigrant. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Three Wing, Male Tabaxi Barbarian 1
Medium (6'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)6 (-2) 7 (-2)11 (+0)
Skills Perception +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 130 gp.


Social Check DCs


Marastyr Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her head has been shaved. She wears a mask on her face.

Personality: She is irascible and easily irritated. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Marastyr abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. During her travels, Marastyr and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Marastyr discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Marastyr fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She desires power and/or immortality.

Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Interpreter

Voice: Irish accent

Attributes [hide]

Marastyr Burrowfound, Female Dwarf Adept 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 6 (-2)11 (+0) 11 (+0)10 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Harbek Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey vest and prefers pastel and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is thinning but still full. His violet eyes peer out from beneath his feathered grey hat.

Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.

History: He was born in the south, but his parents moved at a very young age to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Mortician.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Ugly, Insomniac. Bonds: Job, Immigrant, Mentor. Occupation: Mortician

Voice: Laughs frequently while speaking

Attributes [hide]

Harbek Daraln, Male Dwarf Ranger 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)12 (+1) 12 (+1)7 (-2)
Skills Intimidation +0
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 160 gp. Brass mug with jade inlays (100 gp).


Social Check DCs

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