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NPC Generator

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Ability Scores
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Advanced [show]


Vepar Harmony, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses well, typically a more casual-formal manner. Her white hair is slicked back into a classic pompadour. This white eyed westerner is not easily forgotten.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was an athlete and attended two major summer competitions. She never won. She got away from her former life and has fallen to alcoholism.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Athletic. Flaws: Selfish, Hedonist. Bonds: Attractive, Religious. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Vepar Harmony, Female Tiefling Cleric 1
Medium (5'1") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)11 (+0) 9 (-1)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Guy Beitz, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his father.

History: Guy hails from a village terrorized by brigands. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Guy began to lead the lost caravan. He inherited the family business which he has now maintained for 14 years.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Ideals: Persistence, Entrepeneur. Bonds: Enemies, Job, Slave. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Guy Beitz, Male Human Druid 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 4 (-3)10 (+0) 11 (+0)15 (+2)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 pp.


Social Check DCs


Gimgen Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'5" and wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. His right hand appears badly burned and disfigured. He has wavy brown hair. This brown eyed westerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy and tries to find solutions quickly.

History: He was born in the west, but his parents moved at a very young age to the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Since then, he has sought to make the best of life.

Motivation: He's attracted to the PC; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Lazy, PTSD. Bonds: Immigrant. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Gimgen Burrowfound, Male Dwarf Adept 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)16 (+3) 11 (+0)4 (-3)
Skills Acrobatics +1, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Abyssal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Meriele Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many tan ritualistic tattoos. She has the majority of her body covered in plate. She has wavy brown hair. She wears crescent spectacles with a black brim.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Meriele was raised in a hard working conservative environment. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She ran away from her former home and has been making her living as a Crown-heir for the past few years.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Joker, Entrepeneur. Bonds: Job, Mentor. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

Meriele Dalanthan, Female Half-Elf Bard 1
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 7 (-2)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Aquan, Draconic, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 100 gp.


Social Check DCs

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