Armara Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: This woman tends to wear a large green jacket. She is muscular with a powerful set of arms. Her silver hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a habit of throwing herself into exceedingly dangerous situations.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Joker, Entrepeneur. Flaws: Impulsive. Bonds: Mentor, Criminal record. Occupation: Miller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp. 1 Breastplate.
Purson Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple tan line shooting up and back down. He has done his best to style his black hair to look like a famous performer. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: This man loves dancing and to teach people dancing more than just about anything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with unlife at a very young age, Purson has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Doctor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +6
Possessions: 300 sp.
Rendar Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Rendar was born on a far southern plains where he grew up under the tutelage of his mother, an expert Map Maker. He has never given up on his painting dream.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and revenge
Ideals: Gifted, Artistic. Bonds: Enemies, Immigrant, Adventurer. Occupation: Map Maker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 5 (-3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp. Brass mug with jade inlays (300 gp).
Margery Rodney, Female Human [Permalink]
Personal [hide]
Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a axe, but if one is not available she will default to her club, and she perpetually has her club ready. With bright red hair. She has several tiny ruby earrings on each ear.
Personality: While she acts the brute, she is far gentler than she would appear. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Margery lived on a farm with her father, near the main road leading to a nearby town. Her father was a mechanic, and taught her how to fix just about anything. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Persistence. Bonds: Rich, Family. Occupation: Banker
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Golden pearl (110 gp).
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