Habor Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black coat over a brown low-cut shirt, and a feathered hat upon his head. He has styled his silver hair well, parting it to the right. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He served in the navy to pay for his family's outstanding loans. Habor was born on a far western forest where he grew up under the tutelage of his father, an expert Apothecary. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army; and to end his boredom
Ideals: Entrepeneur. Flaws: Addict, Mundane. Bonds: Military, Immigrant. Occupation: Apothecary
Voice: Aggressive tone
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 7 (-2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 150 gp. Red garnet (120 gp).
Thamuz Fate, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, constantly wearing a green suit, black shirt, and grey tie. His silver hair is still thick. His gold eyes peer out from beneath his Stetson green hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Impeccable, Justice, Logical. Bonds: Criminal record, Nature. Occupation: Priest
Voice: Australian accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 6 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 2000 cp.
Dee Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears professional attire. Her hair is long and blonde with streaks of chestnut, and is pulled back with small white clips. She has a dull look in her gray eyes.
Personality: She is fixated on the number 7. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Dee grew up listening to her father's many stories. She went to a religious school and was inspired by the priests there in charitable deeds. She has dedicated herself to building a better world.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Insane, Impulsive. Bonds: Attractive, Adventurer, Religious. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp. Iolite (60 gp). 1 Masterwork Common Melee.
Ekemon Still, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his black hair down. He is very pretty but has cold, dead eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Religious, Military, Enemies. Occupation: Server
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 8 (-1) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
