Chenna Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a red shirt with thin pastel vertical stripes and white pants. Her hair is short and brown. She tend to wears goggles to shield her eyes.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She always tries to repair and not replace. It was this mentality that drove her into the Shepherd business.
History: Chenna was born the youngest of three triplets. She found a children's book about a Halfling Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. By chance she met her sister recently and the two have been together since.
Motivation: Wants to open a new tavern; and balancing her hectic life and new shepherd responsibilities is difficult
Ideals: Persistence. Bonds: Enemies, Family, Adventurer, Job. Occupation: Shepherd
Voice: Sleepy voice
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Gnoll, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Hecat Frailty, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a faded coat and loose pants complete with top hat. Her hair is red and very short. Her otherwise smooth face is marked with small tiny scars.
Personality: She is witty, but her monotone delivery comes off as unnerving She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She got into the Jeweler business at a young age. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants her loneliness to end; and to reunite with her old friends
Ideals: Joker. Flaws: Secretive. Bonds: Job, Adventurer, Has a crush. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 sp.
Therai Justice, Male Tiefling [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He tends to wear a black poncho over his likewise colored trousers and shirt. He wears his white hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Eccentric and domineering, Therai will drive conversation. He works hard and plays hard.
History: Therai was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Ideals: Extrovert. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Locksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Susannah Shelby, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a simple brown robe with yellow stripes complete with hood. Her silver hair is braided into rings. She has a dull look in her violet eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a small toy that she constantly fidgets with.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was very strict, and drilled into her lessons on being the perfect lady. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is compelled to act according to her religious beliefs
Ideals: Impeccable. Flaws: Disease, Addict, Greedy. Bonds: Religious. Occupation: Tanner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!