Halander Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Eccentric and domineering, Halander will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Gifted from a young age, Halander studied abroad. His mother took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To get a good night's sleep.
Ideals: Extrovert, Gifted. Flaws: Insomniac. Bonds: Rich, Nature. Occupation: Stableman
Voice: Booming voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Sylvan
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 sp.
Qualen Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man sports tan clothing, slightly heavier than average wear and is in decent physical shape. His hair, while still mostly silver, has prominent grey streaks. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the south his family was never financially stable. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Regain custody of his daughter.
Ideals: Optimist. Flaws: Shy. Bonds: In love, Poor, Family. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.
Millicent Blyth, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time. She has a long golden ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is irascible and easily irritated. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: When she was but 4 years old her parents immigrated from the north. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural tiefling artifacts is her passion
Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Auran, Giant
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +4
Possessions: 140 gp. 1 Banded mail.
Havilar Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a green collared shirt and tan skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She is muscular with a powerful set of arms. Her brass crest has been sun bleached extensively. Her red eyes dart from person to person to random spaces in the air.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Havilar was born the youngest of three triplets. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has been saving her money to try and buy her brother's freedom.
Motivation: She doesn't get along with people that don't share her tastes; and an old rival family wants her found
Ideals: Philantrophist, Impeccable. Flaws: Shy. Bonds: Family, Criminal record. Occupation: Banker
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. 1 Masterwork studded leather.
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