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Oppleby Welber, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'8" and wears a custom-built plate barding that's adorned with tan lining and desert motifs. His right leg appears badly burned and disfigured. He wears his red hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Oppleby was raised in a hard working conservative environment. Cursed with a spirit at a very young age, Oppleby has worked very hard to control his curse. He inherited the family business which he has now maintained for 14 years.

Motivation: Expand his business.

Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Dilettante

Voice: French accent

Attributes [hide]

Oppleby Welber, Male Gnome Bard 1
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 9 (-1)6 (-2) 8 (-1)9 (-1)
Skills Animal Handling +1, Arcana +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp. Eye agate (5 gp).


Social Check DCs


Tethren Severity, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a fine chain shirt which he covers with green colored cloaks and clothing. His black hair is matted, messy, and big. His black eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving His job bores him to no end. He has decided to make it more interesting.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Tethren was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tethren decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and his religion dominates his actions

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Criminal record, Religious. Occupation: Brewer

Voice: growls and snarls, animalistic

Attributes [hide]

Tethren Severity, Male Tiefling Paladin 1
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)17 (+3) 6 (-2)12 (+1)
Skills Arcana +5, Deception +3
Senses Passive Perception 8
Languages Common, Infernal, Undercommon, Aquan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp.


Social Check DCs


Sannl Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a well pressed and immaculate suit (or dress). She wears her red hair up. Her green eyes dart from person to person.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sannl is combative with any and all who dare try her patience in the slightest.

History: Born in the south to a Miller, Sannl learned a great deal about her mother's area of expertise. Her mother was a mechanic, and taught her how to fix just about anything. She has dedicated herself to building a better world.

Motivation: Her spouse's relatives view her with great suspicion; and she is unsatisfied with her job

Ideals: Persistence, Justice. Bonds: Job, Adventurer, Family. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Sannl Bofdann, Female Dwarf Ranger 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)8 (-1) 15 (+2)10 (+0)
Skills Arcana +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Elaim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a blue coat with brown slacks, and carries scythes. His hair is long and golden with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. His amber eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Elaim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Elaim. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Passionate, Logical. Bonds: Military, Criminal record. Occupation: Bellfounder

Voice: Speaks with lips pursed

Attributes [hide]

Elaim Rumnaheim, Male Dwarf Ranger 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 19 (+4)8 (-1) 10 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 80 gp. 1 Small steel mirror.


Social Check DCs

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