Agatha Cooper, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman is generally well dressed albeit a few years behind the times. She wears a colorful flower in her blonde hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is obsessed with her god.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Cook hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her religion dominates her actions; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Poor, Nature, Religious. Occupation: Cook
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 30 pp. 1 Banded mail.
Urshar Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a brown tunic with black highlights, and long tan pants that bunch up around her shoes. She is bald on top and has large brown tufts of hair around her ears. She wears an eyepatch.
Personality: She has always had a great fascination with Half-Elven culture. She is harsh and unforgiving.
History: Born in a small village she learned the ways of the warrior from her mother. Cursed with vampirism at a very young age, Urshar has worked very hard to control her curse. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Urshar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Racist, Antagonistic, Disease. Occupation: Sellsword
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp.
Sannl Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears rags and sports a simple walking cane. She has wavy white hair. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is calm most of the time but flees social interaction. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Sold as a small child to a slaver, Sannl was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sannl grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sannl. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture; and seeks redemption
Flaws: Shy, Insane. Bonds: Poor, Attractive, Criminal record, Mentor. Occupation: Doctor
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Nordak Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. He wears his red hair down. His gray eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Nordak and his spouse have recently divorced.
Motivation: Money/treasure.
Ideals: Fighting, Professionalism. Flaws: Antagonistic, Disease. Bonds: Immigrant, Rich. Occupation: Courier
Voice: Booming voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 8 (-1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon.
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