Yevelda Branson, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She sports a flattop hair cut. She wears a mask on her face.
Personality: She speaks before she thinks and is too direct. She never wears the same outfit twice, unless she absolutely has to.
History: Yevelda was born the youngest of three triplets. She was taken as a slave by a traveling circus and forced to perform By chance she met her brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her brother; and to reunite with her absent mother
Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Family, Slave. Occupation: Slave Trader
Voice: Shortens vowels
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 14 (+2) | 6 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 80 gp.
Neega Lester, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears an entirely white suit with yellow socks and a vest with buckled shoes. She has a slight overbite and is overall scrawny. Her head has been shaved. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: While she acts the brute, she is far gentler than she would appear. She takes great joy in being the best Mayor in town.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mayor. She ran away from her former home and has been making her living as a Mayor for the past few years.
Motivation: She'd like to take her coworkers down a peg; and to be a slave trader again
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 3 (-4) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp.
Ahinar LaHood, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a yellow tunic with green highlights, and long pastel pants that bunch up around her shoes. Her blonde hair is heavily combed to the left. She has gleaming, smiling violet eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born on a small isolated farm. She found a children's book about a Half-Elf Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero; and she is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Shy, Insane. Bonds: Nature, Adventurer. Occupation: Bounty Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Sun Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a crossbow, but if one is not available she will default to her sword. Her fur is red and very short. Her blue unseeing eyes seem to look past you.
Personality: She dislikes all the random violence that takes place in the north. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born to a pair of adventurers, Sun grew up listening to her father's many stories. Her childhood dream was to be a Miner, but she was a colossal failure. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Further expansion of business; and she wants to meet her childhood hero
Ideals: Pacifist. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Barrister
Voice: Rolls R's
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
