Anselm Westbrook, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Architect. He carries a battered longbow and tarnished shortspear as well. He has moderate length blonde hair. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He got into the Architect business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He struck the Architect job and began his own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Job, Criminal record. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 14 (+2) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3 Antitoxin.
Harbek Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He wears silk and lounges about seductively. His chestnut hair and beard is wavy and long. He has gray eyes and a brown hat with a green feather.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is frequently practicing swordplay.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Stableman
Voice: Irish accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 4 (-3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 7000 cp.
Cloud Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is typically in his Merchant uniform. He wears a Stetson hat to cover his moderate length cinnamon fur. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Cloud hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cloud is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Crown-heir, but he got bored and became a Merchant. He has never given up on his dancing dream.
Motivation: He is unsatisfied with his job.
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Job, Military. Occupation: Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 3 (-4) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Orianna Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her whole body is exceptionally muscular. Her hair is greying and her face has many wrinkles. Her fierce gold eyes like to dwell on things.
Personality: She has a massive crush on the younger sibling of the Fletcher who has hired her part-time. She does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Orianna studied abroad. After coming to the age of reason, Orianna took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has gone from town to town working and never settling down anywhere, but has fallen for a local Sailor. She hasn't told them the truth, but wants to settle down with them.
Motivation: She would like to get married and retire.
Ideals: Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Immigrant, Has a crush. Occupation: Fletcher
Voice: Scratchy, weak
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 5000 cp.
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