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NPC Generator

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Advanced [show]


Five Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His fur is greying and his face has many wrinkles. His eyes are a pleasant green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.

History: Born in the south to a Tanner, Five learned a great deal about his father's area of expertise. Five was born on a far southern plains where he grew up under the tutelage of his father, an expert Tanner. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Joker. Flaws: Fearful, Depressed. Bonds: Poor, Job, Immigrant. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Five Candle, Male Tabaxi Cleric 1
Medium (6'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)10 (+0) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Perception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Crampernap Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with grey pants. He is portly but not overly obese. He sports a long golden beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Crampernap was born in the west. At a young age he loved to build and create. He was taken from his home at a very young age. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Joker, Persistence. Bonds: Attractive, Adventurer, Slave. Occupation: Actor

Voice: Shortens vowels

Attributes [hide]

Crampernap Murnig, Male Gnome Monk 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 16 (+3)6 (-2) 11 (+0)16 (+3)
Skills Nature +0, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1800 sp. 1 Half-Plate.


Social Check DCs


Three Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She prefers to wear pastel clothing when she does not wear armor. Her red fur is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: The child of southern immigrants she idolized her father. Three was born on a far southern forest where she grew up under the tutelage of her father, an expert Carter. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend; and she is unsatisfied with her job

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer, Job. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Three Running, Female Tabaxi Warlock 1
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)8 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 500 sp. Coral (100 gp).


Social Check DCs


Krûk Lindsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray.

Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has recently gotten a pet goose that steals things from people.

Motivation: To pay off his debts; and seeks redemption

Bonds: Attractive, Job, Military, Criminal record, Debt. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Krûk Lindsey, Male Half-Orc Wizard 1
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)8 (-1) 10 (+0)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs

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