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NPC Generator

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Advanced [show]


Hamil Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His auburn hair has been sun bleached extensively. He has green eyes and a white hat with a tan feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Hamil was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Hamil's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Poor. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Hamil Bigheart, Male Halfling Expert 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)9 (-1) 12 (+1)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 30 gp.


Social Check DCs


Godfrey Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is black and curly. His eyes are a pleasant green.

Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. Cursed with a spirit at a very young age, Godfrey has worked very hard to control his curse. During his travels, Godfrey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Godfrey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Godfrey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Regain custody of his daughter.

Flaws: Shy, Disease. Bonds: Adventurer, Family. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Godfrey Shelly, Male Human Commoner 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)12 (+1) 8 (-1)10 (+0)
Skills Athletics +0, Nature +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 120 gp. Brown-green garnet (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Theodoric Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he tends to wear a large violet jacket. His hair is cut close to his head. His brown eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Being a Priest kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is content; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Antagonistic, Disease, Mundane. Bonds: Rich, Criminal record. Occupation: Priest

Voice: Speaks in third person

Attributes [hide]

Theodoric Teinithra, Male Half-Elf Wizard 3
Medium (5'5") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Acrobatics +2, Intimidation +5
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Arara Lathalas, Female Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she is wearing colorful clothing, dressed as a Sage. Her white hair is matted, messy, and big. She has a dull look in her hazel eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When she was but 8 years old her parents immigrated from the north. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of goblins; and someone believes her a fraud

Ideals: Extrovert. Flaws: Ugly, Selfish. Bonds: Immigrant, Criminal record, Enemies. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Arara Lathalas, Female Elf Druid 1
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)14 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp. 1 Banded mail.


Social Check DCs

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