Elysande Mundy, Female Half-Elf [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is typically in her Fortune-teller uniform. Her hair is black and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is almost excessively polite to everyone, even when angry. She is a font of random trivia from the lore and stories she has discovered
History: She comes from a rich eastern family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Hugh Ashley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He prefers to wear brown pants and tee shirts. He wears his white hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Paladin school at a young age so that he could practice his divine talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he wants to meet his childhood hero
Ideals: Optimist, Gifted. Flaws: Forgetful. Bonds: Has a crush, Adventurer. Occupation: Sellsword
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 6 (-2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 30 pp. 1 Masterwork Common Melee.
Chaedi Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She prefers to wear flannel. She sports a flattop hair cut. Her eyes are brown.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was raised in a island tribe. Like her father and her sister before her, after school she went straight into learning to become a Guard. She has never given up on her writing dream.
Motivation: Balancing her hectic life and new Guard responsibilities is difficult; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Nature, Job. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Dwarven, Draconic, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Iolite (20 gp). 1 Good lock.
Ronwe Silence, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. Her hair, while still mostly red, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: A deep hatred of gnolls; and doesn't want to be a dyer and was forced into it by her family
Ideals: Persistence. Bonds: Attractive, Family, Immigrant, Enemies. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 4 (-3) | 6 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
