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NPC Generator

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Advanced [show]


Vanchu Brandon, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a fine chain shirt which she covers with white colored cloaks and clothing. Her brown hair is wavy and long. She wears a mask on her face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She also hits on women, regardless of circumstances.

History: Vanchu was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Poor. Occupation: Stableman

Voice: French accent

Attributes [hide]

Vanchu Brandon, Female Half-Orc Warrior 1
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)8 (-1) 15 (+2)10 (+0)
Skills Religion +1, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. Moss agate (11 gp).


Social Check DCs


Edge In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'8". She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red fur is drawn into a tight pony tail with a rose scrunchie. She wears crescent spectacles with a black brim.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She ran away from her former home and has been making her living as a Jeweler for the past few years.

Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Justice. Bonds: Immigrant, Rich, Job, Criminal record. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Edge In the Wind, Female Tabaxi Adept 3
Medium (5'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)12 (+1) 8 (-1)15 (+2)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2500 sp.


Social Check DCs


Antinua Eathalena, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a blue vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her long silver hair reaches down to her waist. Her skin is flawless and her green eyes scan people very quickly.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Antinua lived on a farm with her mother, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Laborer for hire.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and an old rival family wants her found

Ideals: Justice. Bonds: Attractive, Job, Criminal record, Family. Occupation: Laborer

Voice: Russian accent

Attributes [hide]

Antinua Eathalena, Female Elf Warlock 2
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 7 (-2)13 (+1) 9 (-1)9 (-1)
Skills Acrobatics +0, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 50 gp.


Social Check DCs


Sannl Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown shirt with thin green vertical stripes and brown pants. She has shaved her head bald. She is baby faced.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Animals are drawn to her, and she is able to talk to them.

History: She was born blind and as such lacked many opportunities for work. While studying, she fell in love. They married and had a daughter. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Sannl never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: In love, Adventurer. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Sannl Aranore, Female Dwarf Ranger 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 15 (+2)6 (-2)
Skills Perception +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 sp. 1 Holy water.


Social Check DCs

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