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NPC Generator

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Advanced [show]


Jasmine Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a robe, a symbol of death around her neck, and a sword on her belt. She wears her chestnut hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are gray.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born blind and as such lacked many opportunities for work. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Retire the richest woman in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Entrepeneur. Flaws: Ugly, Disease. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

Jasmine Goodearth, Female Halfling Expert 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 17 (+3)12 (+1) 10 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Faral Amakiir, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she has a large blue mantle and cape that has been intricately interwoven into her tan robe. She has no hair. She wears round tiny glasses practically rammed into her face.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She plays an instrument quite well.

History: Gifted from a young age, Faral studied abroad. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Artistic, Gifted. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Faral Amakiir, Female Elf Warlock 1
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)6 (-2) 8 (-1)9 (-1)
Skills Acrobatics +2, Medicine +1
Senses Passive Perception 9
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs


Arnold Chatham, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in brown turtlenecks beneath a tan coat with white slacks. His white hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: He got into the Barrister business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and wants his loneliness to end

Flaws: Ugly. Bonds: Job, Has a crush, Adventurer, Rich. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Arnold Chatham, Male Human Barbarian 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)12 (+1) 10 (+0)11 (+0)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Wrenn Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his halberd ready. His tied-back hair is auburn. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Stableman profession.

History: Wrenn was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Wrenn took refuge in the old dungeon and found the beat up halberd and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Fighting. Bonds: Adventurer, Attractive, Job, Nature. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Wrenn Nucklestamp, Male Gnome Expert 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)3 (-4) 10 (+0)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 40 gp.


Social Check DCs

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