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NPC Generator

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Advanced [show]


Therai Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green leather gloves, a green jacket, and tight pants. His dark red hair is unkempt and raggedy. He has a dull look in his silver eyes.

Personality: He will rave to anyone who will listen. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast desert. Therai liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he is content

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Nature. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Therai Clandestine, Male Tiefling Adept 1
Medium (5'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs


Vicky Halsey, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She very much looks the part of a Bounty Hunter. Her golden hair is knotted and matted. Her eyes are a pleasant green.

Personality: Always inclined to offer people food she seems plenty friendly. She is lazy and tries to find solutions quickly.

History: Sold as a small child to a wizard, Vicky was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She tends to her Bounty Hunter job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Bounty Hunter responsibilities is difficult.

Ideals: Athletic, Philantrophist. Flaws: Lazy. Bonds: Job, Mentor. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Vicky Halsey, Female Human Barbarian 2
Medium (6'1") Human, Neutral Good (CR 2)
Armor Class 7
Hit Points 14 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Deception +4, Stealth -1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1

Possessions: 1000 cp.


Social Check DCs


Caeldrim Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears skinny pants and wears a yellow and green robe with the hood down. He is tall, broad shouldered and powerfully built. His hair is silver and curly. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Caeldrim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Bonds: Religious, Rich. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Caeldrim Brinker, Male Half-Elf Ranger 2
Medium (5'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 7 (-2)12 (+1) 11 (+0)8 (-1)
Skills History +3, Performance +1
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 sp. 7 Acid flasks.


Social Check DCs


Henry Ryland, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. He wears a small hat to hide his balding. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of northern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He was granted martial powers by his dying brother.

Motivation: Many drow want him driven away; and revenge

Ideals: Gifted, Opinionated. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Henry Ryland, Male Human Druid 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs

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