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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Orla Daergel, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears silk and lounges about seductively. She has a penchant for wearing a ring with an oversized jet on her right hand. Her tied-back hair is chestnut. Her eyes, though not visible through her cowl, are blue.

Personality: Overbrimming with self-confidence, Orla isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was always very intelligent and has formed a secret society of specialists.

Motivation: She uses money and sex appeal to get what she needs; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Secretive, Disease. Bonds: Attractive, Rich. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Orla Daergel, Female Gnome Warrior 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)11 (+0) 8 (-1)10 (+0)
Skills Athletics +0, Performance +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp. 1 Darkwood Shield.


Social Check DCs


Jane Dalton, Female Human [Permalink]

Personal [hide]

Description: This southern woman has a large grey mantle and cape that has been intricately interwoven into her white robe. Her clothes are grease stained in places. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She has violet eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is used to getting what she wants. In part because she is a meticulous planner.

History: The child of southern immigrants she idolized her mother. Jane was born on a far southern desert where she grew up under the tutelage of her mother, an expert Stableman. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Stableman

Voice: Tuts and clicks tongue

Attributes [hide]

Jane Dalton, Female Human Sorcerer 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)11 (+0) 9 (-1)18 (+4)
Skills Perception +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Morkral Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. His moppish chestnut hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: His spouse's relatives view him with great suspicion; and he has money and likes to spend it

Ideals: Opinionated. Flaws: Ugly. Bonds: Family, Rich, Criminal record. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Morkral Caebrek, Male Dwarf Adept 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)8 (-1) 11 (+0)7 (-2)
Skills Arcana +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Erias Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male dresses like a well dressed Navigator does. He is tall, broad shouldered and powerfully built. His golden hair is lengthy. His gray eyes peer out from beneath his wide-brimmed brown hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Erias was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Expand his business; and he has comitted a past crime that haunts him to this day

Ideals: Optimist. Flaws: Mundane. Bonds: Job, Family, Criminal record. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Erias Holderhek, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)17 (+3) 10 (+0)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Undercommon, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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