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NPC Generator

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Ability Scores
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Advanced [show]


Delebean Daergel, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'6" and wears many layers of old clothing at all times. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor, Enemies, Military. Occupation: Architect

Voice: Stutters

Attributes [hide]

Delebean Daergel, Male Gnome Barbarian 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)15 (+2) 6 (-2)10 (+0)
Skills History +4, Performance +2
Senses Passive Perception 8
Languages Common, Gnome, Aquan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Hugh Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is blonde, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Flaws: Shy, Disease. Bonds: Rich, Attractive, Immigrant. Occupation: Doctor

Voice: pre-pubescent

Attributes [hide]

Hugh Cornish, Male Human Fighter 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)10 (+0) 6 (-2)10 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. White pearl (120 gp). 1 Banded mail.


Social Check DCs


Ar-Baruk Cumberbatch, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Rich, Military. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Ar-Baruk Cumberbatch, Male Half-Orc Bard 1
Medium (6'4") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 6 (-2)10 (+0) 7 (-2)14 (+2)
Skills Acrobatics +0, Performance +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 40 gp. Tourmaline (110 gp).


Social Check DCs


Tod Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many tan ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is lengthy and is close to two feet long. His blue unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Unemployed, who enjoyed hunting, Tod was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered dancing. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the north; and to get a good night's sleep

Ideals: Entrepeneur, Artistic. Flaws: Disease, Insomniac. Bonds: Nature. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Tod Copperkettle, Male Halfling Fighter 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)17 (+3) 5 (-3)16 (+3)
Skills Persuasion +5
Senses Passive Perception 7
Languages Common, Halfling, Auran, Celestial, Draconic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs

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