Gadreel Wit, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She has a slight overbite and is overall scrawny. She wears a broad hat to hide her balding. Her black eyes lackadaisically let the world flow into them.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. When she's not drinking or sleeping the drinks off, she's doing painting.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an apprentice working in her father's forge. She tends to her Interpreter job now, and dutifully fulfills any obligations she has.
Motivation: She wants to meet her childhood hero; and she is unsatisfied with her job
Ideals: Athletic, Artistic. Bonds: Immigrant, Job, Adventurer. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
Possessions: 800 sp.
Leaf Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has cinnamon fur. Her amber unseeing eyes seem to look past you.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born into a rich family. Her father was a soldier and died while she was still young. Leaf was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and regain custody of her son
Flaws: Disease, Ugly. Bonds: Family, Rich, Military. Occupation: Laborer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 pp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). 1 Holy water.
Ulblyn Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of magic around his neck, and a scythe on his belt, he is not a threatening figure. He has done his best to style his brown hair to look like a famous performer. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Ulblyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.
History: Ulblyn was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Fighting, Extrovert, Gifted. Flaws: Addict. Bonds: Family. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp. 1 Banded mail.
Rinn Iathrana, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is generally shirtless and showing off her tattooed chest. Her wide-brimmed hat is riddled with cuts and holes. She has green eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: The child of a Sculptor, who enjoyed hunting, Rinn was taken on many hunting expeditions. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and her religion dominates her actions
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Religious. Occupation: Bowyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!
