Emmeline Shelly, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She is portly but not overly obese. She wears a top hat to cover her moderate length black hair. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is lazy and tries to find solutions quickly.
History: Emmeline was raised in a hard working conservative environment. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She struck the Herbalist job and began her own company from there.
Motivation: Obtaining odd cultural Human artifacts is her passion; and balancing her hectic life and new herbalist responsibilities is difficult
Ideals: Artistic. Flaws: Lazy. Bonds: Job, Religious, Adventurer. Occupation: Herbalist
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Silver pearl (130 gp).
Hrathy Kent, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She tends to wear a white poncho over her likewise colored trousers and shirt. Her hair is chestnut and curly. She has a dull look in her amber eyes.
Personality: She dislikes all the random violence that takes place in the south. Animals are drawn to her, and she is able to talk to them.
History: She was born on a small isolated farm. Her first spouse was a Adventurer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Adventurer they were divorced and she won custody of their daughter. She worked as a Bounty Hunter, and she later adopted a second daughter.
Motivation: Her spouse's relatives view her with great suspicion; and marry her sister to traveling adventurers
Ideals: Athletic, Pacifist, Gifted. Bonds: Nature, Family. Occupation: Bounty Hunter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 pp. Solid gold idol (200 gp).
Oriff Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is still thick. Her violet eyes are slightly larger than normal.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Oriff lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has worked as a Marshal like her mother before her.
Motivation: Marry her sister to traveling adventurers; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Bonds: Job, Family, Adventurer. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp. 3 Alchemist’s fire.
Beast Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Her fur is greying and her face has many wrinkles. Her green eyes are slightly larger than normal.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She also has developed a complete distrust of the Ploughman profession.
History: She was raised in a plains tribe. She struck it rich when she found rare goods in large quantities. She then took over the family business and is one of the better Stableman for hire.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Optimist. Bonds: Attractive, Job, Nature, Rich. Occupation: Stableman
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 80 gp. Sard (20 gp). 1 Masterwork Common Melee.
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