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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Malquis Eathalena, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a violet vest and prefers grey and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is silver and curly. Her face is scarred and worn.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted she never wanted to apply herself. She now mingles about in high society.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Rich. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Malquis Eathalena, Female Half-Elf Cleric 1
Medium (4'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)8 (-1) 11 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 sp.


Social Check DCs


Thomas Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of death around his neck, and a longbow on his belt. He wears a broad hat to cover his moderate length black hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Armorer, who enjoyed hunting, Thomas was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to gnomish people

Ideals: Fighting, Joker. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Thomas Ramsay, Male Human Barbarian 2
Medium (6'2") Human, Lawful Evil (CR 2)
Armor Class 8
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)10 (+0) 8 (-1)4 (-3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 220 gp.


Social Check DCs


Aura Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a brown cloak and cross-gartered black stockings. Her fur is cut close to her head. Her amber eyes lackadaisically let the world flow into them.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She receives visions of the future at random moments

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She dropped out of school before completing her studies. She was granted arcane powers by her dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Aura Moon, Female Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 5 (-3)9 (-1) 8 (-1)10 (+0)
Skills Animal Handling +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Seraphina Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She wears professional attire. Her golden hair is wavy and long. Her eyes are amber and catlike.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She always tries to repair and not replace. It was this mentality that drove her into the Navigator business.

History: Born to a Miner, her father struggled to pay the bills. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She moves from town to town, unable to find a place to settle.

Motivation: To be a Miner again; and many illithids want her driven away

Ideals: Passionate, Persistence. Bonds: Attractive, Poor, Immigrant. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Seraphina Brightmoon, Female Halfling Ranger 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)12 (+1) 14 (+2)7 (-2)
Skills History +3, Intimidation +0
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp. Black velvet mask with numerous citrines (180 gp).


Social Check DCs

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