Elizabeth Anderton, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she usually wears her grey robe and has her greataxe always slung over her shoulder. She sports a flattop hair cut. She has gleaming, smiling green eyes.
Personality: Her tongue was cut out and she uses sign language. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born in the east. Her childhood dream was to be a Laborer, but she was a colossal failure. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She is wracked by social anxiety; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Flaws: Disease, Fearful. Bonds: Job, Immigrant, Enemies. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 360 gp. Pink pearl (70 gp). Moonstone (50 gp). Amber (70 gp).
Rosamund Hampton, Female Human [Permalink]
Personal [hide]
Description: She sports grey clothing, slightly heavier than average wear. She is physically well-built. Her chestnut hair is smooth and relatively long. Her eyes, though not visible through her cowl, are blue.
Personality: She will rave to anyone who will listen. She has all her life been fascinated with poetry.
History: Her father raised her in a mountain cabin. She has had some formal poetry training, and achieved minor success. She has dedicated herself to building a better world.
Motivation: To prove her worth to the world; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Insane, Impulsive. Bonds: Nature, Adventurer. Occupation: Bricklayer
Voice: Low range voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
Ermina Chester, Female Human [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a grey and blue handkerchief worn on her left side, and carries greataxes. She wears her auburn hair up in a very large beehive style do. She is baby faced.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Fletcher
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 6 (-2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 800 sp. Moss agate (12 gp). 2 Tanglefoot bags.
Uthemar Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Shipwright
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1000 cp. Deep green spinel (110 gp). 1 Banded mail.
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