Gunnloda Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. Her skin is also unnaturally pale. Her blonde hair is cut jaggedly and amateurishly. She has several tiny amber earrings on each ear.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. Further she is a bit of a stoner and is frequently out of it.
History: She was raised in a island tribe. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She's since become an addict/alcoholic.
Motivation: She is greedy.
Ideals: Artistic. Flaws: Ugly, Addict, Disease. Bonds: Rich, Nature. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 15 (+2) | 4 (-3) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 50 gp.
Erky Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He has chestnut hair. He has brown eyes.
Personality: Erky speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Religious. Occupation: Laborer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
Possessions: 1100 sp. Deep green spinel (160 gp). Jet (160 gp). 1 Half-Plate.
Foxilon Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many green ritualistic tattoos. He is dressed in earthy colors with a white and green handkerchief worn on his right side. His chestnut hair is singed and shortened. His eyes, though not visible through his cowl, are green.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Retire the richest man in the south; and obtaining odd cultural halfling artifacts is his passion
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Slave, Nature, Adventurer. Occupation: Apothecary
Voice: German accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 9 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp.
Tarhun Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is bristling with hidden weapons, mostly clubs and ceremonial daggers. He has dyed his greying silver crest a little too much giving a sharp silver color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.
History: He got into the Cook business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Cook. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Criminal record, Job. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 4 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 sp.
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