Heskan Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His red crest is smooth and relatively long. His gold eyes dart from person to person.
Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.
History: He served in the navy to pay for his family's outstanding loans. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Gifted. Flaws: Lazy, Fearful. Bonds: Attractive, Military. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. Onyx (40 gp).
Oskar Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many green ritualistic tattoos. He is wearing colorful clothing, dressed as a Sage. His golden hair is thinning but still full. He has blue eyes.
Personality: He is very quiet and rarely speaks above a whisper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Oskar lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and he has a crush on the local gardener
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Family, Has a crush. Occupation: Sage
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 80 gp.
Tricking Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She typically wears pastel cloth garments or leather armor. Her orange fur is drawn into a tight pony tail with a skull scrunchie. Her copper eyes are passionate and lively.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born into a rich family. When Tricking reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Rich, Military. Occupation: Carpenter
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 4 (-3) | 6 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp.
Shedinn Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his bastard sword, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. He wears his bronze crest down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: Aggressive, abrasive, and angry, Shedinn embodies much of what other species detest in the Dragonborns. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Ploughman mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
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