Theren Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'7" and dresses in collared shirts and wears a proper scarf over his head. His right leg appears badly burned and disfigured. His hair is blonde and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Ideals: Athletic, Philantrophist. Bonds: Poor, Adventurer. Occupation: Gardener
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 20 pp.
Orryn Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. He has a long red beard with little hanging trinkets. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Junk Dealer job and began his own company from there.
Motivation: Seeks redemption.
Ideals: Entrepeneur. Bonds: Job, Criminal record, Immigrant, Religious. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp. Blue quartz (6 gp).
Ahinar Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet top hat and violet clothes. She carries with her a set of axes on her belt, each one with a emerald on the hilt. She keeps her auburn hair in a pixie cut. She is very pretty but has cold, dead eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was raised in a forest tribe. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ahinar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahinar. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Engraver
Voice: Indian accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp. Deep green spinel (120 gp).
Serpent Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her beige fur is matted, messy, and big. She wears round tiny glasses practically rammed into her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born to a pair of adventurers, Serpent grew up listening to her mother's many stories. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Flaws: Ugly, Impulsive. Bonds: Rich, Nature, Adventurer. Occupation: Scribe
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 8 (-1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
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