Nora Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she dresses well, typically a more casual-formal manner. She wears a Stetson hat to cover her moderate length chestnut hair. Her hazel eyes dart from person to person.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nora fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She loathes her own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Passionate, Philantrophist, Fighting. Flaws: Depressed. Bonds: Attractive. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Draconic, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
Possessions: 1 Masterwork Common Melee.
Markosian Debauchery, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'8" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a long, green cloak. Her hair is purple and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She believes the world needs to unite to get rid of goblins once and for all.
History: Markosian lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She moves from town to town, unable to find a place to settle.
Motivation: Someone believes her a fraud; and balancing her hectic life and new mortician responsibilities is difficult
Ideals: Joker. Bonds: Enemies, Family, Immigrant, Job. Occupation: Mortician
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gadreel Luck, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a faded coat and loose pants complete with wide-brimmed hat. Her hair is short and white. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She served in the navy to pay for her family's outstanding loans. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She struck the Herbalist job and began her own company from there.
Motivation: She wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job, Military. Occupation: Herbalist
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 2000 cp. Zircon (70 gp).
Tim Tyndall, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear ponchos typically of a light brown in addition to tight pants. He has done his best to style his chestnut hair to look like a famous performer. His eyes, though not visible through his cowl, are hazel.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He works hard and plays hard.
History: Born in the south his family was never financially stable. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Athletic. Flaws: Hedonist. Bonds: Poor, Family. Occupation: Slave Trader
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 8 (-1) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 140 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
