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NPC Generator

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Lvl.
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Seed

Advanced [show]


Silvo Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is lengthy. His eyes, though not visible through his cowl, are violet.

Personality: While he acts the brute, he is far gentler than he would appear. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 8 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silvo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and money/treasure

Ideals: Athletic, Fighting. Bonds: Rich, Immigrant. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Silvo Brushgather, Male Halfling Barbarian 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)9 (-1) 10 (+0)14 (+2)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 310 gp.


Social Check DCs


Tethren Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black trousers with blue and pastel striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His fierce gold eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tethren fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Impeccable. Bonds: Slave, Mentor, Rich. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Tethren Grief, Male Tiefling Rogue 1
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 10 (+0)15 (+2)
Skills Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Mary Milton, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a grey tunic with black highlights, and long red pants that bunch up around her shoes. Her silver hair is singed and shortened. Her gray eyes dart from person to person.

Personality: Mary is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Mary was left her father's suit of armor and trained in its use and care. She has been saving her money to try and buy her brother's freedom.

Motivation: To be a Spice Merchant again.

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Job, Military, Family. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Mary Milton, Female Human Warrior 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 17 (+3)13 (+1) 10 (+0)6 (-2)
Skills Sleight of Hand +0, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 50 gp.


Social Check DCs


Kadana Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light green in addition to tight pants, and carries kukris. Her crest is cut close to her head. She has several tiny amethyst earrings on each ear.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Kadana was born in the north. At a young age she loved to build and create. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has set out to sabotage the competition.

Motivation: An old rival family wants her found; and wants to raise her children well

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Stylist

Voice: Jittery and nervous

Attributes [hide]

Kadana Dhyrktelonis, Female Dragonborn Rogue 1
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 80 gp. 1 Backpack.


Social Check DCs

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