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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Howard Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'11" and wears very tight pants and wife beaters, though occasionally he sports a red coat. His left leg appears badly burned and disfigured. His brown hair is braided into rings. He has a dull look in his amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A powerful slaver made him what he is. He worked as a nervous Sage and found it very stressful. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: Money/treasure.

Bonds: Family, Rich, Mentor, Job. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Howard Underfoot, Male Halfling Fighter 2
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Three Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fancy pastel suit. His brown fur, when down, is lengthy. His copper eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record, Rich. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Three Of Storm, Male Tabaxi Wizard 3
Medium (5'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)8 (-1) 12 (+1)18 (+4)
Skills Perception +3, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2200 sp. 1 Buckler.


Social Check DCs


Cask Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears just a brown suit. She wears a feathered hat to hide her balding. She wears round tiny glasses practically rammed into her face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born into a rich family. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice. Flaws: Selfish. Bonds: Rich, Adventurer. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Cask Shoe, Female Tabaxi Druid 2
Medium (5'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 3 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 5 (-3)5 (-3) 11 (+0)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 4000 cp.


Social Check DCs


Diesa Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'0". She wears bulky grey painted plate armor. Her hair, while still mostly auburn, has prominent grey streaks. Her blue unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. She is used to getting what she wants. In part because she is a meticulous planner.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She got away from her former life and has fallen to alcoholism.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and her religion dominates her actions

Ideals: Professionalism. Flaws: Disease, Addict. Bonds: Religious, Enemies. Occupation: Healer

Voice: Strong lisp

Attributes [hide]

Diesa Fallack, Female Dwarf Monk 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)7 (-2) 9 (-1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 20 pp.


Social Check DCs

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