Armara Joy, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'5" has a big stupid grin on her face most of the time. She is wearing the road beaten gear of a warrior. She has done her best to style her white hair to look like a famous performer. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Armara is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: The child of eastern immigrants she idolized her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She feels the way she acts is they only way to get by in the world; and her relatives are trying to arrange a marriage
Ideals: Fighting, Extrovert, Impeccable. Bonds: Adventurer, Immigrant, Family. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 12 (+1) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1
Possessions: 100 sp.
Merihim Sage, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Sold as a small child to a brothel owner, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. Recently the stress of being a Laborer has made it difficult for him to sleep.
Motivation: Further expansion of business; and to get a good night's sleep
Flaws: Ugly, Insomniac, Impulsive. Bonds: Job, Mentor. Occupation: Laborer
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Giant, Ignan
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 350 gp.
Osco Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His white hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Hunter, but doesn't like to broadcast it.
Motivation: He would like to get married and retire; and expand his business
Ideals: Fighting, Joker, Gifted. Flaws: Fearful. Bonds: Job, Has a crush. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 6 (-2) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 sp.
Nirgel Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. His blue hair has been sun bleached extensively. His fierce red eyes like to dwell on things.
Personality: Overbrimming with self-confidence, Nirgel isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Nirgel was raised in a hard working conservative environment. A gifted student he started as a Miller, but he got bored and became a Navigator. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his sister; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Impeccable, Optimist. Bonds: In love, Job, Family. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Malachite (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!
