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NPC Generator

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Advanced [show]


Pelt Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. She keeps her cinnamon fur in a pixie cut. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Guard. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and she has money and likes to spend it

Ideals: Fighting. Bonds: Enemies, Rich, Military, Job. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Pelt Hummingbird, Female Tabaxi Rogue 1
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)9 (-1) 8 (-1)14 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. Deep green spinel (90 gp).


Social Check DCs


Norman Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. His golden hair, when down, is lengthy. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Slave. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Norman Sherwood, Male Human Expert 2
Medium (5'1") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1 Half-Plate.


Social Check DCs


Qualen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his amber eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with his god.

History: A powerful brothel owner made him what he is. Qualen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Optimist. Bonds: Attractive, Religious, Mentor, Adventurer. Occupation: Sage

Voice: Australian accent

Attributes [hide]

Qualen Dunben, Male Gnome Bard 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 7 (-2)11 (+0) 10 (+0)9 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 230 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cimer Quest, Male Tiefling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a dagger on it. His blue hair, when down, is lengthy. His gold eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Opinionated. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Cimer Quest, Male Tiefling Rogue 2
Medium (6'10") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 9 (-1)9 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1

Possessions: 9000 cp. 6 Acid flasks.


Social Check DCs

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