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NPC Generator

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Advanced [show]


Alexandre Bradley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears light armors faded through time and improper care. His auburn hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of women and trembles around them

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Cook father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Shy, Disease. Bonds: Guardian, Rich. Occupation: Carpenter

Voice: Slurs words

Attributes [hide]

Alexandre Bradley, Male Human Cleric 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)7 (-2) 12 (+1)10 (+0)
Skills Athletics +2, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 80 gp.


Social Check DCs


Gerald Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright violet suits and hats. His chestnut hair is still thick. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Half-Elves. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Gerald was born in the north. At a young age he loved to build and create. He worked as a nervous Barber and found it very stressful. He then took over the family business and is one of the better Barber for hire.

Motivation: He is unsatisfied with his job; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic, Persistence. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Barber

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Selevarun, Male Half-Elf Adept 2
Medium (5'8") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 8 (-1)9 (-1)
Skills Deception +1, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. Brown-green garnet (100 gp). Zircon (80 gp). Coral (100 gp).


Social Check DCs


Fenriz Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Fletcher uniform. He wears his silver hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Fenriz hails from a village terrorized by brigands. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: He is greedy; and meet up once more with his childhood friend

Flaws: Terse. Bonds: Job, Rich, Enemies, Adventurer. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Fenriz Nowhere, Male Tiefling Druid 1
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 6 (-2)13 (+1) 5 (-3)10 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 4000 cp. Lapis lazuli (4 gp).


Social Check DCs


Fonkin Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean tan cloak covering his clean studded leather. His golden hair is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy and tries to find solutions quickly.

History: Fonkin was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's looking for his big break; and sabotage a competitor

Ideals: Philantrophist. Flaws: Lazy, Insane. Bonds: Job, Adventurer. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Fonkin Quillsharpener, Male Gnome Sorcerer 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)10 (+0) 15 (+2)9 (-1)
Skills Religion +2, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 30 gp.


Social Check DCs

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