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NPC Generator

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Advanced [show]


Euphemia Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She tends to wear a white poncho over her likewise colored trousers and shirt. Her blonde hair is cut short with large spiked bangs in the front. Her eyes are green and she is always smoking a pipe.

Personality: Stoic and calm, she prefers to meditate than take action. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Warrior school at a young age so that she could practice her necromantic talents. By chance she met her brother recently and the two have been together since.

Motivation: Money/treasure; and to unite with her brother

Ideals: Disciplined, Optimist, Gifted. Bonds: Family, Rich. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Euphemia Reedfellow, Female Halfling Warrior 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)6 (-2) 11 (+0)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5

Possessions: 2000 cp.


Social Check DCs


Thokk Crawford, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear black clothing when he does not wear armor. His auburn hair and beard is wavy and long. His ears are large.

Personality: He is happy with his job as a Bather. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thokk took refuge in the old dungeon and found the beat up bow and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thokk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Joker, Fighting, Logical. Flaws: Ugly. Bonds: Job, Nature. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Thokk Crawford, Male Half-Orc Barbarian 2
Medium (5'2") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)7 (-2) 5 (-3)16 (+3)
Skills History +0, Medicine -1
Senses Passive Perception 7
Languages Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 240 gp. 1 Masterwork Common Melee.


Social Check DCs


Trym Tattersall, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he very much looks the part of a Knight. His red hair is drawn into a tight pony tail with a card scrunchie. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Trym was born with his father's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Wants to open a new tavern; and marry his sister to traveling adventurers

Flaws: Shy, Insane. Bonds: Job, Attractive, Family. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Trym Tattersall, Male Human Adept 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 4 (-3)11 (+0)
Skills History +1, Performance +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 40 gp.


Social Check DCs


Kathra Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a faded coat and loose pants complete with deerstalker hat. She wears her red hair up in a very large beehive style do. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a logical person and will generally grow upset if things defy logic and science.

History: Kathra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her childhood dream was to be a Priest, but she was a colossal failure. She has worked as a Architect like her mother before her.

Motivation: Sabotage a competitor.

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Kathra Torevir, Female Dwarf Adept 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 17 (+3)11 (+0) 16 (+3)12 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 300 sp. Brown-green garnet (40 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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