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NPC Generator

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Ability Scores
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Advanced [show]


Symma Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: 3'5" and lanky with angular features, she is an attractive figure. She wears bulky tan painted plate armor. She has chestnut hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a great chef.

History: She was born to loving parents in a slum to the south. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She was granted martial powers by her dying brother.

Motivation: She is currently in port desperately looking for someone to get her out; and she wants nothing more than to rejoin the army

Ideals: Disciplined, Gifted. Bonds: Attractive, Poor, Slave. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Symma Cobblelob, Female Gnome Barbarian 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)10 (+0) 12 (+1)9 (-1) 10 (+0)8 (-1)
Skills Athletics -2, Nature +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ozyman Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear red clothing when he does not wear armor. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He enjoys reading and quiet.

History: Born in the west to a Servant, Ozyman learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Optimist, Logical. Bonds: Job, Family. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Ozyman Elderberry, Male Halfling Aristocrat 2
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)14 (+2) 8 (-1)10 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 9
Languages Common, Halfling, Auran, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Ar-Gul Westcott, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He likes to wear white tank tops with blue pants. With bright red hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered east to less war torn lands. He became a Slave Trader soon after.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to get laid

Ideals: Joker, Gifted. Flaws: PTSD. Bonds: Attractive, Slave. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Ar-Gul Westcott, Male Half-Orc Druid 1
Medium (5'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 4 (-3)5 (-3) 10 (+0)15 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 pp. 1 Banded mail.


Social Check DCs


Fragrant Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a faded coat and loose pants complete with deerstalker hat. She wears her brown fur up. This green eyed westerner is not easily forgotten.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Fragrant hails from a village terrorized by gnolls. Fragrant was born on a far western plains where she grew up under the tutelage of her mother, an expert Navigator. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Persistence. Flaws: Hedonist. Bonds: Immigrant, Job, Enemies. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Fragrant Timber, Female Tabaxi Commoner 1
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 120 gp. Tiger eye turquoise (13 gp).


Social Check DCs

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