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NPC Generator

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Advanced [show]


Menny Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears bulky tan painted plate armor. Her white hair is drawn into a tight pony tail with a card scrunchie. Her eyes are amber.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She feeds upon the attention of others.

History: When she was but 5 years old her parents immigrated from the north. Through the years after Menny was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Menny's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Menny and her spouse have recently divorced.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Flaws: Disease, Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Menny Nackle, Female Gnome Fighter 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. 1 Darkwood Shield.


Social Check DCs


Oriff Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. With bright white hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a minor phobia of water and hates getting wet.

History: She was born into a rich family. When Oriff reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she feels threatened by others

Ideals: Persistence. Flaws: Fearful. Bonds: Rich, Military, Enemies. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Oriff Brawnanvil, Female Dwarf Monk 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)13 (+1) 8 (-1)8 (-1)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 70 gp.


Social Check DCs


Gerard Cooper, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, tan shirt, and brown tie. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a rose on it. His hair, while still mostly chestnut, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his dancing dream.

Motivation: To find somewhere to settle down.

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Poor, Military. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Gerard Cooper, Male Human Cleric 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)12 (+1) 8 (-1)13 (+1)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Sarah Cromwell, Female Human [Permalink]

Personal [hide]

Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She carries with her a set of shields on her belt, each one with a emerald on the hilt. She wears her chestnut hair down. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She has a minor phobia of water and hates getting wet.

History: She was born in the west, but her parents moved at a very young age to the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Ruler. She has drifted from career to career and currently works as a Ruler.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new ruler responsibilities is difficult

Ideals: Fighting. Flaws: Fearful. Bonds: Enemies, Immigrant, Job. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Sarah Cromwell, Female Human Sorcerer 2
Medium (5'2") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points -3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 3 (-4)12 (+1) 5 (-3)4 (-3)
Skills Animal Handling -1, Investigation +3
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 6000 cp. 1 Half-Plate.


Social Check DCs

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