Great In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long white fur is drawn into a two foot long braid. His eyes are a pleasant yellow.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his writing dream.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Ideals: Entrepeneur, Joker, Artistic. Flaws: Antagonistic. Bonds: Mentor. Occupation: Bookbinder
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2000 cp.
Fallond Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized ruby on his left hand. His red hair is lengthy and is close to two feet long. He has several tiny ruby earrings on each ear.
Personality: While he acts the brute, he is far gentler than he would appear. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised by priests from a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fallond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Fighting. Bonds: Rich, Family, Religious, Mentor. Occupation: Sailor
Voice: Eastern European accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 16 (+3) | 12 (+1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Auran
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 5000 cp.
Ribbles Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His gray eyes are slightly larger than normal.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.
History: He comes from a rich northern family. Through the years after Ribbles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ribbles's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Slave Trader
Voice: Mousy voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Masterwork Common Melee.
Bimpnottin Munggen, Female Gnome [Permalink]
Personal [hide]
Description: A 3'3" western woman, she dresses well, typically a more casual-formal manner. Her red hair is well kept. Her brown eyes are passionate and lively.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a great chef.
History: Bimpnottin was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Her parents enrolled her in a Ranger school at a young age so that she could practice her arcane talents. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Dilettante
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 11 (+0) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!