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NPC Generator

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Advanced [show]


Ishte Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a deerstalker hat to cover her moderate length brown hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Ishte lived on a farm with her father, near the main road leading to a nearby town. Over the years she perfected her riding and shooting skills. By chance she met her brother recently and the two have been together since.

Motivation: Marry her brother to traveling adventurers; and doesn't want to be a carpenter and was forced into it by her family

Flaws: Ugly, Sensitive, Impulsive. Bonds: Family, Nature. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ishte Bedlam, Female Tiefling Warlock 1
Medium (4'11") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)7 (-2) 10 (+0)11 (+0)
Skills Acrobatics +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp.


Social Check DCs


Cloud In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His small hat is riddled with cuts and holes. He has hazel eyes and a brown hat with a red feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Cloud was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloud fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Cloud In the Wind, Male Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)8 (-1) 10 (+0)10 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Ozyman Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky white painted plate armor. His golden hair is cut short. His eyes are likewise gray.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Adventurer business at a young age. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He now owns his own business.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic. Flaws: Cynical, Forgetful. Bonds: Job, Immigrant. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Ozyman Honeypot, Male Halfling Ranger 2
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)14 (+2) 10 (+0)7 (-2)
Skills Persuasion +0
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 60 gp.


Social Check DCs


Geva Brady, Female Human [Permalink]

Personal [hide]

Description: This woman wears bulky brown painted plate armor. She is muscular with a powerful set of arms. She has dyed her greying silver hair a little too much giving a sharp silver color. Her fair skin shows little sign of her aristocratic breeding.

Personality: Geva is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a habit of throwing herself into exceedingly dangerous situations.

History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Mentor, Rich. Occupation: Mercenary

Voice: Scottish accent

Attributes [hide]

Geva Brady, Female Human Monk 2
Medium (4'10") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)11 (+0) 7 (-2)17 (+3)
Skills Arcana +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 250 gp.


Social Check DCs

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