Joser Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'4" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. When he's not drinking or sleeping the drinks off, he's doing music.
History: Gifted from a young age, Joser studied abroad. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Joser took refuge in the ruined castle and found the beat up scythe and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Artistic, Gifted. Bonds: Criminal record, Nature, Rich. Occupation: Adventurer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp.
Reddlepop Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is cut short with large spiked bangs in the front. She is very pretty but has cold, dead eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To find somewhere to settle down; and to end her boredom
Ideals: Athletic, Artistic. Flaws: Mundane, Shy. Bonds: Attractive. Occupation: Actor
Voice: Slow speaker
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 600 sp.
Ea Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. Her chestnut hair is lengthy. Her silver eyes are passionate and lively.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Ea was born with her father's beautiful face. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ea grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ea. Being a Shoemaker kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is not mentally stable, and does not behave rationally; and seeks redemption
Flaws: Depressed, Impulsive, Insane. Bonds: Rich, Attractive, Criminal record. Occupation: Shoemaker
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Citrine (50 gp). 3 Antitoxin.
Azaki Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tattered old clothes. His long auburn hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Azaki has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Philantrophist. Flaws: Ugly, Impulsive, Disease. Occupation: Mason
Voice: German accent
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!
