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NPC Generator

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Advanced [show]


Fargrim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a grey tunic with black highlights, and long grey pants that bunch up around his shoes. He has a golden handlebar mustache and slicked back golden hair. His eyes are brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.

History: The child of southern immigrants he idolized his mother. While studying, he fell in love. They married and had a daughter. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Fargrim never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To clean up the streets; and he's looking for his big break

Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Immigrant, In love, Guardian. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Fargrim Goblinbane, Male Dwarf Adept 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)12 (+1) 11 (+0)8 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp.


Social Check DCs


Thomas Axton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey armored body suit, with a simple green line shooting up and back down. His feathered hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He can speak with the recently deceased. He is an amazing painter.

History: Born in the south to a Miner, Thomas learned a great deal about his mother's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He became a Miner soon after.

Motivation: Further expansion of business; and expand his business

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

Thomas Axton, Male Human Commoner 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)13 (+1) 10 (+0)8 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 400 sp.


Social Check DCs


Moon In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear brown pants and tee shirts. He is muscular with a powerful set of arms. He sports a flattop fur cut. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Moon took refuge in the large cave and found the beat up halberd and armor he uses now. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Joker. Flaws: Emotional, Greedy. Bonds: Nature, Job. Occupation: Bather

Voice: Whispers

Attributes [hide]

Moon In the Wind, Male Tabaxi Commoner 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)10 (+0) 13 (+1)8 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp. Iolite (70 gp).


Social Check DCs


Tiaathque Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a blue vest and prefers green and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her long red hair kept up in a rat tail. Her eyes, though not visible through her cowl, are amber.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Tiaathque was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Tiaathque's father didn't care for her much, and the feeling was mutual. She is searching for what she claims is her rightful reward.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Hunter

Voice: Draws out vowels

Attributes [hide]

Tiaathque Caphaxath, Female Elf Bard 1
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)8 (-1) 10 (+0)8 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. 1 Crowbar.


Social Check DCs

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