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NPC Generator

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Advanced [show]


Jezebeth Rise, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a lot of dark rich colors, with gold accents. Her hair is short and black. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born in the east her family was never financially stable. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Regain custody of her daughter; and to prove her worth to the world

Flaws: Addict, Shy, Impulsive. Bonds: Attractive, Poor. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Jezebeth Rise, Female Tiefling Sorcerer 1
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)15 (+2) 4 (-3)12 (+1)
Skills Insight -1, Religion +4
Senses Passive Perception 7
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 30 pp.


Social Check DCs


Quick Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and wears many layers of old clothing at all times. She has dyed her greying yellow fur a little too much giving a sharp yellow color. She has a dull look in her green eyes.

Personality: She is extraordinarily eccentric. She receives visions of the future at random moments

History: She was born on a small isolated farm. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by goblins. Quick was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and a deep hatred of goblins

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Nature, Enemies. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Quick Shoe, Female Tabaxi Warrior 2
Medium (5'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)9 (-1) 16 (+3)11 (+0)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 130 gp. 1 Breastplate.


Social Check DCs


Sannl Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears tight fighting clothing, which leaves very little to the imagination. She wears her brown hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She dislikes all the random violence that takes place in the south. She is obsessed with finding treasure.

History: She was born in the south, but her parents moved at a very young age to the east. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Pacifist. Flaws: Insane. Bonds: Adventurer, Immigrant. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Sannl Glanhig, Female Dwarf Paladin 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 390 gp.


Social Check DCs


Perra Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She carries with her a set of daggers on her belt, each one with a aquamarine on the hilt. She keeps her long bronze crest kept up in a rat tail. Her eyes are likewise gold. Her teeth are white and perfect.

Personality: She has always had a great fascination with Dragonborn culture. She pushes her goals aggressively. She is also a coward if confronted.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. At a young age her father died while driving off some giants. Her mother being the stubborn sort decided to stay and helped train her in dagger use. Days after completing her studies, news broke out that her hometown was attacked by giants. Perra was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: Someone believes her a fraud; and many giants want her driven away

Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

Perra Vangdondalor, Female Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 7 (-2)8 (-1) 10 (+0)11 (+0)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs

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