Bhevek Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white shirt with thin brown vertical stripes and white pants. He carries with him a set of quarterstaffs on his belt, each one with a jet on the hilt. He wears his black hair down. He tend to wears goggles to shield his eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to fit into much smaller and tighter spaces than normal.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Gifted, Entrepeneur. Bonds: Military. Occupation: Sage
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Daar Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears an entirely black suit with tan socks and a vest with buckled shoes. She carries a battered bastard sword and tarnished glaive as well. Her crest is white and curly. Her gold eyes dart from person to person to random spaces in the air.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She does not believe in violence as a means to an end. She is a dedicated Shepherd but believes her peers are too gung-ho.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Daar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Fighting, Pacifist, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 7 (-2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1600 sp.
Aura Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. He has dyed his greying white fur a little too much giving a sharp white color. His eyes are a pleasant blue.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.
History: When he was but 5 years old his parents immigrated from the south. While studying, he fell in love. They married and had a daughter. He has been a successful dealer in antiques buying low and selling high.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable, Entrepeneur. Bonds: Immigrant, In love, Criminal record. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 7 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Moonstone (60 gp).
Shifting Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a brown vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her brown boots flare out at the collars. She wears her orange fur up. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She loves telling others what to do and how they should feel about things. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Shifting grew up listening to her mother's many stories. Brilliant and gifted she never wanted to apply herself. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Someone believes her a fraud.
Ideals: Athletic, Opinionated, Gifted. Bonds: Adventurer, Enemies. Occupation: Weaver
Voice: Raspy
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!