Grom Home, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his club ready. His blonde hair is greasy and uncared for. His eyes are blue.
Personality: Eccentric and domineering, Grom will drive conversation. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: The child of eastern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grom fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many gnolls want him driven away.
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Immigrant. Occupation: Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 50 gp.
Ruloth Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman dresses well, typically a more casual-formal manner. Her clothes are grease stained in places. Her crest is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. A friendly and beautiful Dragonborn, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born to a criminal king-pin and mafia family She took every job she could get her hands on, but the opportunities for Dragonborns in the east were limited. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Flaws: Insane. Bonds: Attractive, Poor, Immigrant, Criminal record. Occupation: Bricklayer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 6 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Red-brown spinel (80 gp).
Caramip Leffery, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her hammer. With wild red hair. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She can speak with the recently deceased. She always tries to repair and not replace. It was this mentality that drove her into the Assassin business.
History: From birth she was tutored by a cruel and relentless mentor. Her druidic abilities were realized during a raid on her village. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has money and likes to spend it; and to pay off her debts
Ideals: Gifted, Persistence. Bonds: Attractive, Mentor. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Abyssal, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Artisan’s tools.
Wymar Tatum, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His chestnut hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Fighting. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Baker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
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