Jelenneth Liadon, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a blue vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her long blonde hair reaches down to her waist. She has amber eyes and a blue hat with a black feather.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Energy wise she seems alert and responsive.
History: Jelenneth hails from a village terrorized by orcs. A freak accident while working with her Banker father left her crippled. She inherited the family business which she has now maintained for 6 years.
Motivation: Find a way to reverse the transformation of her brother; and someone believes her a fraud
Ideals: Professionalism. Flaws: Disease. Bonds: Enemies, Job, Family. Occupation: Courier
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 6 (-2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 20 gp.
Quillathe Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman sports blue clothing, slightly heavier than average wear and is in decent physical shape. She sports black long hair. Her face is scarred and worn.
Personality: She has a massive crush on the younger sibling of the Interpreter who has hired her part-time. She misses her home and complains about the freezing weather, even in summer.
History: She was born to a criminal king-pin and mafia family Quillathe was born on a far southern plains where she grew up under the tutelage of her mother, an expert Interpreter. She left for the south, certain she would find work there.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Immigrant, Criminal record. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 350 gp.
Numba Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a blue coat over a pastel low-cut shirt, and a Stetson hat upon her head. With bright white hair. Her blue eyes are slightly larger than normal.
Personality: She is overprotective of those who hire her services. She also has developed a complete distrust of the Interpreter profession.
History: She got into the Fortune-teller business at a young age. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: Nothing but the best is good enough for her; and a strong sense of loyalty to half-elven people
Ideals: Impeccable. Flaws: Racist. Bonds: Guardian, Job, Adventurer. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Manfred Brandon, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a large grey jacket. His chestnut hair is thinning but still full. His hazel eyes lackadaisically let the world flow into them.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Spice Merchant soon after.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and further expansion of business
Ideals: Joker. Bonds: Attractive, Poor, Job, Enemies. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 70 gp.
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